Branchive
Version control built
for Unreal Engine teams.
Exclusive checkout for binary assets. Free merges for source code. Self-host your own loreserver, or use Branchive Cloud.
lore clone lore://branchive.io:41337/<repo>
What it is
Built for the way game teams actually work.
Exclusive checkout for binary assets
Lock .uasset and
.umap files before
opening them in Unreal. No merge conflicts on files that can't be text-diffed.
Free merges for source code
C++ and text-based files merge normally across branches. Locks are opt-in — source stays branch-friendly.
Self-host or use Branchive Cloud
Run loreserver on your own hardware.
Or sign in to Branchive Cloud for fully managed, private repositories.
Branchive Desktop — free GUI client
A GitHub-Desktop-style client for the Lore VCS. Free to use, works with any loreserver — not just Branchive Cloud.
How it works
From zero to a working repo in three steps.
Sign in or point at your own server
Create an account on Branchive Cloud, or open Branchive Desktop and configure it with the address of your self-hosted loreserver.
Clone over the lore:// protocol
Use the Lore CLI directly, or click "Clone" in Branchive Desktop.
The lore:// protocol is QUIC-based
for fast large-file transfers.
lore clone lore://branchive.io:41337/<repo>
Lock assets, commit, push
Before opening a binary asset in Unreal, lock it from Branchive Desktop. Commit and push through the GUI — no terminal required for day-to-day work.